![]() I would advise you not to buy the cheapest cards available, as they are often not very powerful. ) Go to 'My Collection'->'The Market' and start browsing. However, you can also sell your cards to 'Kate' at a set price and instantly receive clintz (you will never get full value, however).Īfter you've sold a card for some clintz, it's time to start purchasing new ones! (See my posts below for detailed analysis on cheap, good cards in all the different clans. Click on 'Okay' and your card should be on sale! You are able to sell only one card on 'Public' every day, unless you buy credits at 'My Collection' -> 'The Shop', in which case there is no limit. Then, select 'Public' and enter a competitive price to the ones you memorized. With those prices in mind, go back to the 'My Collection' page and click on 'Sell this character' under your weakest card. Begin by clicking on the picture of your weakest card: it should bring you to a page with the card's prices at various levels. Then, go to 'My Collection' in the top menu, then 'My Collection'. Look above to see the cards at their max levels and decide which one you want to get rid of. By the time you're level 5 and you've received the leader Timber, add him to your deck, and start selling your weakest card. When your characters level up, however, it is them that become stronger - their base power and damage stats often increase and they might also gain an ability. When your account levels up, you gain free Leader cards at every 5 levels (see 'The Game' -> 'Game Rules'->'The Leaders' for details) and they should strengthen your deck they also unlock various rooms and game features. Eventually, as you play more and more matches, your account and your characters will level up. Once you've finished the match, you should see you've earned clintz (the currency in the game), and your characters and account have gained some experience. around 6 pills) to win a round (usually for cards with lots of damage) - many more general tips for battle will follow in subsequent posts. Here are some basic words of advice, however: it's almost always good to put at least one pill on each of your guys, and be willing to pill a lot (i.e. ![]() Once you accept the challenge, here's where reading the game rules from step 2 should help you out. Once you're in the room, wait for a while and you should receive a challenge from another player (or you can click on the crossed swords near the bottom to 'Quick Challenge' other players). Thirdly, there's no better way to learn than with basic application, so practice, practice, practice! Click on 'Play!' on the side-menu to the left, then join the room 'Welcome to Town'. You can also browse the other menus at top, but there's really not much to explore for the moment. They should only take a minute or two to read, and you'll be much better off once you know the basics. Simpy move your mouse over 'The Game' in the top menu, then select 'Game Rules'. Next, I would strongly recommend for you to read the game rules, if you don't know them already. Finally, my third choice would be Cool, because all of its cards are significantly underpowered and you'll find yourself building an entirely new deck rather quickly. Another option would be Danger, but it's really a distant second the only thing going for it, really, is the strong Montana bonus. This limits the amount of spending needed and can help with deck-building for restrictive game modes like EFC.Of those three, the edge definitely goes to the Action deck, and it would be my recommendation because the Sentinel bonus is very useful, and the cards in general are of a higher tier than the other two decks. Unless they plan on spending large amounts of money on packs, they will not be able to get a large number of cards easily, and must therefore focus on one (maximum two) clans that they want to use in-game. Players should carefully choose a clan as it determines their playing style. This can be a factor which affects a card's price point, among many other factors.Ĭertain Clans stand out in certain game modes, such as Type 2 (dominated by the Hive clan), other clans tend to remain a relatively niche play-style, such as Freaks. Since a Clan's Bonus determines the play-style it can work with, cards within that clan either work well with the Bonus, and by extension the play-style, or they go against it. For example, Attack-manipulation clans (like Montana or Sentinel) shine in low-pill battles, whereas others like Vortex and Frozn are ideal for calculated risk-taking. Since each Bonus is different, they will be better suited to different play-styles. As shown in the grid above, Clans tend to have different Bonuses which help them in battle. ![]() All character cards in Urban Rivals are sorted into one of the available 31 Clans.
0 Comments
Leave a Reply. |